Turing Game Table

Programm

Licenses

Source code

Erstellt von

Autoren

IMAGINARY. Based on the thought-experiment "Chinese Room" by John Searle

Mitwirkende

Unterstützt durch

Carl Zeiss Foundation

Play as a human or as an artificial intelligence to find out how human thinking differs from how an AI processes things. In which way does the human way of playing differ from the AI’s way of playing? What is the difference between ‘knowing’ and ‘understanding’? Can you develop a winning strategy when playing as a human?

“Can computable machines think?” - The British mathematician and pioneer of Computer Science, Alan Turing, posed this question in 1950. Until today, philosophers are confronted with great difficulty when trying to answer this question. It is often said that machines can only simulate thinking. Even when they beat us in games, we cannot know if they really understand the game’s rules. They only execute instructions stored in a rulebook and cannot develop independent strategies. Neither can they speculate on what our thoughts were when we made a certain move. According to the philosopher John Searle, computers do not possess a certain prerequisite for human thinking - the mental capacity to imagine something in a directed way (‘intentionality’).

Hauptdatei

Repositorium