SURFER 2048 - simple and addictive!

SURFER 2048 - simple and addictive!
Apr. 8, 2014

The original 2048 online puzzle game was created by 19 year old Italian developer Gabriele Cirulli (see the original game). It instantly became a massive viral hype, probably because it is beautiful in its simplicity. Are you addicted yet?

Try our SURFER version of the game! 

http://2048.imaginary.org/

Be careful, it is fiendishly addictive!
The tiles show beautiful animated algebraic surfaces, getting more and more complex. The degree of the surfaces and the numbers of singularities increase as you advance playing. You can also keep playing to beat your friend’s score even after winning the game.

The tiles are created with SURFER by Bianca Violet based on equations by Oliver Labs, the modding is done by Christoph Knoth, support by Andreas Matt and Christian Stussak.
To find out more about the mathematical background of the algebraic surfaces shown, check out the galleries inside the SURFER program.

2 - Sphere
4 - Cylinder
8 - Double Cone
16 - A3 Singularity
32 - Cayley Cubic
64 - Kummer Quartic
128 - Togliatti Quintic
256 - Barth Sextic
512 - Labs Septic
1024 - Endraß Octic
2048 - play the game and find out!

Which strategy wins the game? If you want to figure out by yourself, stop reading here!

Hints we found useful, in order of priority:
1. Highest value should always be in a corner.
2. Build monotone rows and lines (or chains) increasing towards this corner.
3. Merge tiles with the same image to save your board from becoming over crowded.
4. Don’t forget about your basic needs like food and sleep.

Now have fun playing! 

Note: You can also create your own 2048-game using this free tool. It is based on Gabriele Cirulli’s MIT-licensed 2048, which was inspired by 1024 by Veewo Studio and conceptually similar to Threes by Asher Vollmer

Files

All News

May. 25, 2016

The deadline for our MathLapse competition will be extended to June 14, 2016!

A first MathLapse-Festival will be organized at the IMAGINARY conference (IC16), where the winners will be announced and their MathLapse movies will be screened....Read more

Mar. 8, 2016

Today, The Next Einstein Forum (NEF) Global Gathering 2016 starts in Dakar, Senegal. The three-day NEF Global Gathering will showcase often underreported scientific progress in Africa, holding up the NEF Fellows as examples of the exceptional scientific...Read more

Feb. 18, 2016

Today, the first mathematical shopping center opens in Heidelberg, Germany. The Mathematikon shops are integrated into the building complex called Mathematikon.

Together with mathematicians from 14 countries, IMAGINARY created the mathematical content and is also responsible for the exhibition design...Read more

Jan. 11, 2016

IMAGINARY has launched a new educational and artistic format called “MathLapse” to highlight the link between mathematics and real-world phenomena. The name MathLapse (ML) is inspired by the timelapse-technique in physics: By re-scaling time, phenomena are visualized which we cannot observe directly.

A ML is short, simple, self-...Read more

Nov. 16, 2015

Shaping the future of mathematics communication

What is the future of mathematics communication? How does successful knowledge transfer in mathematics look like? What are its modern tools, concepts, and strategies? How can the public be engaged in a meaningful way?

IMAGINARY Conference on Open and Collaborative Communication of Mathematical Research 2016 (IC16) is an...Read more

Pages