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Shape space - a paradigm for character animation in computer graphics
Instantanés de recherche mathématique à Oberwolfach
Shape space - a paradigm for character animation in computer graphics
Nowadays 3D computer animation is increasingly realistic as the models used for the characters become more and more complex. These models are typically represented by meshes of hundreds of thousands or even millions of triangles. The mathematical notion of a shape space allows us to effectively model, manipulate, and animate such meshes. Once an appropriate notion of dissimilarity measure between different triangular meshes is defined, various useful tools in character modeling and animation turn out to co- incide with basic geometric operations derived from this definition
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Sujet mathématique

Calcul numérique et calcul scientifique
Liens avec d'autres domaines

Informatique
Licence
DOI
10.14760/SNAP-2020-007-EN
Télécharger PDF
snapshots: overview
Sujet mathématique

Algèbre et théorie des nombres

Analyse

Pédagogie et éducation

Mathématiques discrètes et fondements des mathématiques

Géométrie et Topologie

Calcul numérique et calcul scientifique

Théorie des probabilités et statistique
Liens avec d'autres domaines

Chimie et sciences de la terre

Informatique

Ingénierie et technologie

Finances

Humanités et sciences sociales

Sciences de la vie

Physique

Pensées mathématiques