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Shape space - a paradigm for character animation in computer graphics
Instantanés de recherche mathématique à Oberwolfach
Shape space - a paradigm for character animation in computer graphics
Nowadays 3D computer animation is increasingly realistic as the models used for the characters become more and more complex. These models are typically represented by meshes of hundreds of thousands or even millions of triangles. The mathematical notion of a shape space allows us to effectively model, manipulate, and animate such meshes. Once an appropriate notion of dissimilarity measure between different triangular meshes is defined, various useful tools in character modeling and animation turn out to co- incide with basic geometric operations derived from this definition
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Sujet mathématique
Calcul numérique et calcul scientifique
Liens avec d'autres domaines
Informatique
Licence
DOI
10.14760/SNAP-2020-007-EN
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snapshots: overview
Sujet mathématique
Algèbre et théorie des nombres
Analyse
Pédagogie et éducation
Mathématiques discrètes et fondements des mathématiques
Géométrie et Topologie
Calcul numérique et calcul scientifique
Théorie des probabilités et statistique
Liens avec d'autres domaines
Chimie et sciences de la terre
Informatique
Ingénierie et technologie
Finances
Humanités et sciences sociales
Sciences de la vie
Physique
Pensées mathématiques