Shape space - a paradigm for character animation in computer graphics

Instantanés de recherche mathématique à Oberwolfach

Shape space - a paradigm for character animation in computer graphics

Nowadays 3D computer animation is increasingly realistic as the models used for the characters become more and more complex. These models are typically represented by meshes of hundreds of thousands or even millions of triangles. The mathematical notion of a shape space allows us to effectively model, manipulate, and animate such meshes. Once an appropriate notion of dissimilarity measure between different triangular meshes is defined, various useful tools in character modeling and animation turn out to co- incide with basic geometric operations derived from this definition

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Sujet mathématique

Calcul numérique et calcul scientifique

Liens avec d'autres domaines

Informatique

Auteur(s)

Behrend Heeren, Martin Rumpf

Licence

DOI

10.14760/SNAP-2020-007-EN

Télécharger PDF

PDF

snapshots: overview

Sujet mathématique

Algèbre et théorie des nombres
Analyse
Pédagogie et éducation
Mathématiques discrètes et fondements des mathématiques
Géométrie et Topologie
Calcul numérique et calcul scientifique
Théorie des probabilités et statistique

Liens avec d'autres domaines

Chimie et sciences de la terre
Informatique
Ingénierie et technologie
Finances
Humanités et sciences sociales
Sciences de la vie
Physique
Pensées mathématiques

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