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# Shape space - a paradigm for character animation in computer graphics

## Snapshots of modern mathematics from Oberwolfach

Shape space - a paradigm for character animation in computer graphics

Nowadays 3D computer animation is increasingly realistic as the models used for the characters become more and more complex. These models are typically represented by meshes of hundreds of thousands or even millions of triangles. The mathematical notion of a shape space allows us to effectively model, manipulate, and animate such meshes. Once an appropriate notion of dissimilarity measure between different triangular meshes is defined, various useful tools in character modeling and animation turn out to co- incide with basic geometric operations derived from this definition

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## Mathematical subjects

Numerics and Scientific Computing

## Connections to other fields

Computer Science

## License

## DOI (Digital Object Identifier)

10.14760/SNAP-2020-007-EN

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## snapshots: overview

## Mathematical subjects

Algebra and Number Theory

Analysis

Didactics and Education

Discrete Mathematics and Foundations

Geometry and Topology

Numerics and Scientific Computing

Probability Theory and Statistics

## Connections to other fields

Chemistry and Earth Science

Computer Science

Engineering and Technology

Finance

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Life Science

Physics

Reflections on Mathematics