GANITA
체험활동
저작권
크레딧
- Authors
- Game development
- Problem Creation
- Game Testing
- Graphic Design
- Online-Version
Educational Board Game for Teaching Mathematics
Ganita is an educational board game for the lower level of secondary school. Of course, it can also be played with family and friends at home. While moving along the board, the students have to solve exercises in five different categories covering the 2016 curriculum and problems from the mathematical world outside school. The different categories try to bear in mind various aspects to support students. Being physical and using embodied approaches, Ganita profoundly activates and engages the players. The exercises repeat and foster knowledge as well as they make the students apply their knowledge in different contexts. Thereby, they let the students recognize the relevance of mathematics in real life. The types of problems also support the use of creativity for problem solving and influence the student’s mathematical beliefs. The game mechanics require teamwork between students and help to motivate them in a strong and intrinsic way.
This version of the game is in German, translations to other languages are planned for the future.
Information for translators: We welcome translations of the game in any languages. Feel free to add new mathematicians as pieces as well as to include their biography in the encyclopedia.